03 April 2007

Living a Second Life

Second Life screenshot I attended a talk on Second Life today by Andy Powell of Eduserv. Second Life is a 3-d virtual world that is currently being very hyped up and has received a great deal of interest from educators interested in its potential for e-learning. Second Life (SL) is free to enter and navigate around, but in order to really get involved you need to buy land, which effectively means buying server space with Linden Labs, the developer and owner of the software. The world is populated by avatars (residents) but Andy warned that those who are looking for a gaming environment would be disappointed - Second Life does not have a purpose as such; it is generally used to buy, sell, entertain and learn. In fact, you can (within acceptable limits) do what you like within SL, including building your own games, houses, galleries, offices and shops. The software does require a high spec machine, which is likely to limit its value to schools and colleges, but it does have potential as a useful learning environment. You could, for example, buy a plot of land, build a gallery and show an exhibition of archive materials, complete with notes about each exhibit and links to the online catalogues. You could also decide to have a lecture space where you run a slideshow - Andy had just such a space on 'Eduserv Island' where he was showing the PowerPoint slides for the day's session. You can also have an audio presentation as QuickTime is integrated with SL. The main drawback is that you can only have about 40 people in a space at any one time, but it is likely that this will change over time. You communicate in SL by chat, either public or private, which effectively means typing rather than true audio communication, though this is apparently proposed for future versions of SL. You create your own profile, which may include your interests and skills, and you can create groups of friends so that you are told when a friend is currently in SL. Andy had built himself a shoe shop and was designing and selling shoes for £99 Linden dollars (the SL currency) which is about 30p in real money. He isn't planning on retiring to the Bahamas just yet though! There certainly have been rumours of people making good money out of SL and there are apparently 'land barons' who go round buying up land and looking to make a profit. The statistics indicate that Second Life has typically something like 1.7 million users in 60 days and some big commercial companies and institutions have got involved, including the BBC and also Harvard Law School, who apparently have a court room for their students to carry out role playing. There are certainly limitations with an environment such as Second Life, and inevitably it does not match up to the hype that surrounds it, but this sort of virtual world may become more ubiquitous in learning and teaching, and maybe also in everyday life if people find their First Life falling short of expectations! Image: Copyright 2007, Linden Research, Inc. All Rights Reserved.

12 Comments:

Blogger Amanda said...

I've only tried visiting SL once, so maybe I should have persevered more, but for me this post by Thoughtcat really summed up the experience. I suppose if more cultural heritage institutions set up a presence there, it might be worth going back, but I'm still not convinced it's worth the effort.

03 April, 2007 15:56  
Blogger Jane said...

The Thoughtcat post was very funny, but he/she seems to have missed the point that Second Life is not a game as such. You really do need to get properly involved in order to get anything out of it. Simply wandering around aimlessly is going to be pretty boring. I guess Andy was fairly adept at navigation and using the controls, and he got around the SL world very effectively (and built a chair before our eyes in about 1 minute) though he did say that it could sometimes be pretty slow.

I think you have to be prepared to buy land, as that's how you get involved, and learn how to use the controls properly...whether you want to do that, or stick to your first life, is another matter.

P.S. Andy told us that nudity 'in public' was against the rules so i'm not sure about the anecdotes about buying a penis!!

03 April, 2007 16:36  
Blogger Paddy said...

Jane told us about someone being chuffed at seting himself up as a cobbler in Second Life. Well, there was a story in the news the other week about a genuine cobbler who had set up a website for himself, and was now mending shoes for people all over the world.

That's real people, real work, real skill, real life.

04 April, 2007 07:20  
Blogger Paddy said...

P.S. That story about real life is in the Manchester Evening News.

04 April, 2007 09:05  
Blogger Andy Powell said...

Gosh... I'm not sure that I was 'chuffed' as such. I made the point in the talk that it is important to properly try things out if you want to evaluate them, rather just skimming the surface and making quick decisions.

One of the commonly made claims about SL is that you can use it to make real money... and I wanted to test out how true that is. Hence the shoe making and selling. Whether I've actually learned anything meaningful is another matter of course.

I also tend to disagree with the implication that designing and making virtual objects is not a 'real' skill. I don't think it would be appropriate to suggest that being a good Web designer doesn't require a 'real' skill for example. Making things in SL is no different is it? But that said, I do accept that designing and making virtual shoes is not on a par with designing and making real shoes.

04 April, 2007 12:25  
Blogger Ade said...

Ouch! So how real's the Archives Hub then eh ;)

04 April, 2007 13:14  
Blogger Amanda said...

Well there is at least one description of a completely non-existent collection on the Hub, so maybe we're closer to the virtual worlds than we think...

04 April, 2007 13:41  
Blogger Jane said...

Well, I don't think I said that Andy was chuffed at setting himself up as a virtual cobbler - that would be kind of rather sad. Still, i think it takes 'real' skill of 'real' people to ensure systems such as Second Life (..and the Archives Hub...) work, and in the end whether experiences are virtual or not it necessitates people using their own drive and initiative. Having said that, i don't think i'll start a virtual vegetable allotment yet...i'm not quite sure that virtual potatoes would do it for me :0)

04 April, 2007 14:19  
Blogger Ade said...

Well Julie over here thought Andy looks like he might be a gardening program presenter so maybe we should suggest he sets up a virtual allotment on Eduserv Island

04 April, 2007 15:00  
Blogger Andy Powell said...

Gardening!!?! Can't stand it, real or virtual! At least in Second Life the grass never needs cutting :-)

06 April, 2007 15:42  
Anonymous Anonymous said...

With all the things that we hear about SL, perhaps there will be a Life in the SL test in the future :)

17 July, 2008 06:24  
Anonymous Gaming courses said...

I found its an inspiring. It's really great post. I am gonna come here again to have more interesting posts...

26 November, 2009 07:03  

Post a Comment

<< Home